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FONPER

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Declaration Practice

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Game guide · FONPER

Declaration Practice: learn through an example

Keep the active rule in mind. Check whether a complete 13-card hand can satisfy every declaration requirement. Check the relevant controls before continuing. Keep the active rule in mind. Start a 10-question session. Read the visible rule label and wild rank, if shown. Check the relevant controls before continuing.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

A small practice goal

Work at your own pace. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. The same rule applies on a phone and on a computer.

Understand the aim

Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Look at the complete hand before deciding.

Making your moves

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

How to interact with the game

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Return to the explanation when a decision is unclear. Treat this as a chance to practise one rule.

One way to understand the rules

Example hand: 2♣ J♠ 9♠ 9♥ 3♣ A♠ Q♠ Q♦ 6♣ J♣ 4♥ Q♣ 7♠. Wild rank 1. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 80 points. Return to the explanation when a decision is unclear.

Notice this detail

Take a moment to read the table. Do not judge only the best three cards; every remaining card matters. Take the next action only when the current step is clear.

A few questions answered

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Keep the active rule in mind. Use another round to revisit a decision.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. A clear plan starts with the current position. Use another round to revisit a decision.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Begin with the objective. Use another round to revisit a decision.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Work at your own pace. Return to the explanation when a decision is unclear.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Keep the active rule in mind. Return to the explanation when a decision is unclear.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Take a moment to read the table. Take the next action only when the current step is clear.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Work at your own pace. Check the relevant controls before continuing.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Keep the active rule in mind. Return to the explanation when a decision is unclear.

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