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FONPER

RULES & PRACTICE

How to Play Forty Thieves Solitaire

Play Forty Thieves Solitaire ↗

Game guide · FONPER

Forty Thieves Solitaire: what to know before playing

Keep the active rule in mind. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Return to the explanation when a decision is unclear. Take a moment to read the table. Move one card at a time; build down in the same suit. Empty columns accept one card. Return to the explanation when a decision is unclear.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

One thing to notice as you play

Work at your own pace. Select a face-up card and then the destination pile or Empty slot. The same rule applies on a phone and on a computer.

Your objective

Build eight suit foundations from ace to king. Use another round to revisit a decision. Take a moment to read the table.

The steps to play

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Making selections and moves

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. Treat this as a chance to practise one rule.

An example before you play

A club 5 can move onto a club 6, but a whole run cannot move together. Take the next action only when the current step is clear.

Where a round can go wrong

Use the rule sheet as a reference. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use another round to revisit a decision.

Read these answers for extra help

What is the aim?

Build eight suit foundations from ace to king. Work at your own pace. Take the next action only when the current step is clear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Before making a move, check the cards in view. Take the next action only when the current step is clear.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Before making a move, check the cards in view. Use another round to revisit a decision.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Keep the active rule in mind. Check the relevant controls before continuing.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.

What completes a round?

Build eight suit foundations from ace to king. Look at the complete hand before deciding. Check the relevant controls before continuing.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Use the rule sheet as a reference. Check the relevant controls before continuing.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Keep the active rule in mind. Use another round to revisit a decision.

What completes a round?

Build eight suit foundations from ace to king. For a calm first round, focus on one decision. Check the relevant controls before continuing.

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